Adding a drafting mechanic to make high-speed tracks more competitive
I have been spending a lot of time in the online career mode lately, especially on high-speed tracks like Overpass and the straight sections of Skyline. Right now, if you fall behind a player who has a slightly better engine upgrade or managed their nitro perfectly at the start, it is incredibly difficult to catch up, even if you take better racing lines.
I think the developers should consider adding a drafting or slipstreaming mechanic to the game. If you are driving directly behind another car, you should get a small speed boost and a slight reduction in wind resistance. This would make overtaking much more strategic and exciting, rather than just relying on who has the highest level tire or engine upgrades.
It would be balanced because the lead car wouldn't be completely helpless, but it would give the trailing car a fighting chance to make a move, especially before the big turns on Switchback or the long bridge on Overpass. Plus, it would add a whole new layer of skill to career mode, as leaders would have to actively block or break the draft. What does everyone else think about this? Would it ruin the current balance or make races more dynamic?
I think the developers should consider adding a drafting or slipstreaming mechanic to the game. If you are driving directly behind another car, you should get a small speed boost and a slight reduction in wind resistance. This would make overtaking much more strategic and exciting, rather than just relying on who has the highest level tire or engine upgrades.
It would be balanced because the lead car wouldn't be completely helpless, but it would give the trailing car a fighting chance to make a move, especially before the big turns on Switchback or the long bridge on Overpass. Plus, it would add a whole new layer of skill to career mode, as leaders would have to actively block or break the draft. What does everyone else think about this? Would it ruin the current balance or make races more dynamic?